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Student TA - GAM 200/250 (Beeman) F24-S25
Department: |
Department of Game Development & Production |
Location: |
Redmond, WA
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- Student Employment at DigiPen is open to all currently matriculated students if they meet the qualifications for the job.
- Students may not work during any time when they have a class scheduled, a class is canceled, or a class ends early.
- Student workers must reside within the State of Washington. Remote work outside of Washington will not be permitted.
Job Title: Student TA - GAM 200/250 (Beeman) F24-S25
Reports to: Ellen Beeman, Rachel Rutherford, Doug Schilling
Class Times: Fridays – 1:00-6:00 p.m.; other times as needed
Essential Functions
- We are hiring TAs for employment through Fall and Spring for GAM 200/250 TA for CS students.
- You will assist the instructor with labs and grading.
- You will support students with Technical, Design, or Production assistance during Friday labs and other times as available.
- You will give special focus to working with the game teams to solve problems and provide feedback and guidance.
- Support GAM 200/250 students with technical, design, and/or production assistance during Friday labs and other times as available.
- Work with the game teams to solve problems and provide feedback and guidance.
- Assist the instructors with grading and other course tasks.
- Other tasks as requested, to aid in the development and support of the sophomore game teams.
- Willingness and desire to support faculty, other TAs, and students through digital and in person communication.
- You must be located in Washington state.
- Be available to help during GAM 200 and 250 labs on Friday afternoons in Fall 2024 and Spring 2025.
- In Fall and Spring semesters, TAs also MUST be available for the one-day “TCR Saturday” grading event, which is held on the Saturday before Finals week.
Experience
Ideal candidates will have acted before in a leadership position (GAM team Producer or Associate Producer; GAM team Design Lead; GAM team Technical Director, core Graphics programmer, core Engine, Physics, Physics, Buildmaster, or IMGUI programmer; Audio Lead; or a separate TA/Tutor position, etc.).
As a plus, they will have a familiarity with project management software, and SVN and/or GIT. In Fall and Spring semesters, TAs must be available to students via MS Teams chat (text or voice/video) on an as-needed basis.
- Student Employment at DigiPen is open to all currently matriculated students if they meet the qualifications for the job.
- IMPORTANT: Students may not work during a time when they have a class scheduled, or their class is canceled or ends early. TAs who do not follow this requirement will be immediately released from their GAM 200/250 TA employment.
- IMPORTANT: Student workers must reside within the state of Washington. Working remotely from outside of Washington is not permitted.
- This position is primarily an on-campus position, although some tasks can be performed remotely via MS Teams and Discord.
- Accountable for tracking and reporting the amount of time worked
Requirements:
- A strong desire to help others, and to improve student and team outcomes at DigiPen.
- A grade of at least a “B” or "P" in GAM 250 or equivalent second semester sophomore game/film projects course.
- Are in a BAGD or any undergraduate CS program at DigiPen.
- A proven ability to work well onsite and remotely, with minimal direct supervision.
- Candidates must be available to work onsite and also via Teams chat and/or voice for scheduled meetings and work sessions.
- Ideal candidates will have acted before in a leadership position (Producer, Co-Producer, Associate Producer, Technical Director, Graphics core, Engine core, Physics core, ImGUI core, Buildmaster core, Design Lead, Art Lead, or Audio Lead on a GAM team, or held a TA/Tutor position at DigiPen).
- As part of your application, you must submit your resume and also complete a form in which you list your areas of applicable expertise in technical, production, and/or design. Please note, these are EXAMPLES; you need not have all of these by any means, but this is to help you remember which ones you do have; feel free to add others if not included below.
- Fill out this form here as part of your application: https://forms.gle/3aGjbaat4C4VyKfm8
- Technical (primary): Art pipeline, graphics programming (DirectX 11 or OpenGL up to version 4.5), debugging and testing, editors and tools (IMGUI), audio programming, FMOD, WWise audio engine integration, messaging, general engine architecture, IMGUI, physics and collision, serialization and deserialization (JSON), source control (SVN, Git, GitHub), source control best practices, technical documentation, Technical Director guidance.
- Technical (secondary): Artificial intelligence, CMake and automated builds, code reviews, data structures, engine refactoring, Inno installer setup and testing, memory management, pairs programming, particles and particle editors, scripting language integration (LUA or other), shaders, source control (Git), build automation, build notifications, Tiled data integration, Unity and C# prototyping.
- Design: Unity and C# prototyping, supporting artists, supporting audio designers, supporting and collaborating with other designers, feedback, technical design, game economy, level Design, managing game scope, playtesting and playtest reports, progression mechanics, puzzle design, UI/UX design, narrative design, UR design, signifiers, systems design & game mechanics, tutorialization, user research.
- Production: Conflict resolution, cross-discipline collaboration, hiring/firing/leaving teams, managing game scope, Production mentor, task tracking tools (Trello, etc.), team dynamics, team morale, team stand-ups, schedule and task-tracking, risk management, rubric tracking, upholding and understanding needs of GAM 200/250, PRJ 250/252, and/or the relevant MUS classes.
- Music and Audio: Audio lead, fluency with one or more DAWs, composition, orchestration, electronic composition a plus, sound fx creation, editing, and selection, ambience and atmospheric creation, adaptive audio, surround sound, spatialization, trailer creation, scoring trailers and specific scenes, familiarity with Affordances/Signifiers/Feedback lists, ability to maintain an up-to-date Audio Assets list, having worked closely with Tech, Art, and/or Design is a plus, comfort speaking up for Audio as an equal member of the leads and development team. FMOD experience preferred but not required.
Expected number of hours per week: 5-10
*** Once again, students are not permitted to work during any time when they are scheduled for a class. ***
Wage Range:
$16.28 - 17.25 per hour, depending on number of terms worked at DigiPen
Questions
- If you have any questions about this application, the required resume, the status of your application, the position, or your internship or other personal circumstances, please feel free to contact instructors, Ellen Beeman (ellen.beeman@digipen.edu) and Rachel Rutherford (rachelr@digipen.edu) via either Teams chat or email.
- Thank you very much for your time, attention, and willingness to support and improve the essential sophomore-level game courses, improve the Game experience at DigiPen, and actively support and grow the next cohort of game creators.
DigiPen Student Employee Academic Requirements:
- Are currently a Matriculated student at DigiPen Institute of Technology
- Good Academic Standing – not on Academic Warning as defined in DigiPen Course Catalog
- A minimum cumulative GPA of 2.5 or higher
- Have taken and passed GAM-250 or equivalent second semester sophomore game/film projects course with a "B" or better, or a "P"
Requirement Exceptions:
It is possible to still be selected for a position with DigiPen if you do not meet the requirements above, so don't let that dissuade you from applying!
Once you have applied for – and the supervisor decides to offer you – a position, we will contact the necessary managers (Supervisor, Department Chair, and/or the Dean of Faculty) to complete and sign off on an Academic Waiver form, depending on which requirements need to be waived. Once the Waiver is returned to us, we'll continue you through the hiring process.
Diversity, equity, inclusion, and academic freedom are priorities of DigiPen Institute of Technology, as DigiPen endorses the goals of affirmative action and equal opportunity employment. The Institute's intent is to hire the most qualified individuals for faculty and staff, attracting candidates from diverse backgrounds of race and ethnicity, gender, gender identity, gender expression, sexual orientation, age, socioeconomic status, veteran status, nationality, culture, religion, and physical abilities. We are committed to broadening our candidate pool to include more diverse individuals and ensuring fairness in hiring by avoiding bias and determining criteria to judge all candidates prior to posting each new position.
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