Student TA - GAM-205 (Holcomb, Onorati), F24

Department: Department of Game Development & Production
Location: Redmond, WA
  • Student Employment at DigiPen is open to all currently matriculated students if they meet the qualifications for the job.
  • Students may not work during any time when they have a class scheduled, a class is canceled, or a class ends early.
  • Student workers must reside within the State of Washington. Remote work outside of Washington will not be permitted.

 


 

Job Title: Student TA - GAM-205 (Holcomb, Onorati), F24

Reports to:  Jeremy Holcomb

Class Times:  

Fridays – 1:00–6:00 p.m.

 

Essential Functions

A Teaching Assistant (TA) is expected to assist the instructor during class and lab time, as requested by the instructor(s). TAs may additionally be asked by the instructor(s) to provide written feedback for and assist with grading of coursework outside of the class and lab time.  Students may request to meet with TAs outside of class and lab hours.  All work done for this position must be done while the student employee is not currently scheduled to be in a class or lab they are enrolled in, without exception.

TAs will meet weekly with the instructor for performance feedback and duty modification and will receive a full evaluation once per semester.

 

Duties and Responsibilities

  • Providing written and verbal feedback in regard to the design, art, audio, and technical implementation of 2D and 3D games made by teams of designers (BAGDs) in the Unity and Unreal engine
  • Assisting teams with production needs for their projects (milestone prep, presentation rehearsal, etc.)
  • Assisting students with debugging technical problems (C#, Blueprints, Gameplay Implementation, etc.) in both the Unity and Unreal engines
  • Grading/verifying turn in of coursework by students such as game projects and weekly work logs
  • Accountable for tracking and reporting the amount of time worked 

 

Qualifications/Competencies

  • A grade of at least a “B” in GAM-200 or GAM-205 (please note you may apply for this job even if not a BAGD student)
  • Willingness and desire to support students through in-person and digital communication.
  • Ability to identify when a situation requires you to ask for help from superiors.
  • Ability to be in-person for the primary course lab time(s) (see above class times).

 

Experience (if wanted)

  • Ideal candidates will have acted before in a leadership position (such as a GAM team Producer, GAM team Creative Director, GAM team Technical Director, a separate TA/Tutor position, etc.)
  • Candidates should be familiar with task-tracking software such as Trello, ClickUp, ProofHub, etc.
  • Candidates should be familiar with source control and its usage (SVN and/or Git) to a point that they would be comfortable assisting with merge conflicts or other similar errors that come up in the natural course of software development
  • Candidates must be reachable through Microsoft Teams and/or Email and reply back to instructor and student inquiries promptly

While ideally candidates have experience using both the Unity and Unreal engines, candidates will still be considered if they show a strong understanding of at least one of these engines.  As part of your application, you must in detail describe your experience with both engines, including what features and tools of the engines you have experience with, and to what level.  You do not need to cover every feature of each engine, just the parts of the engine you feel very strong in, and what you would not want to be called upon to assist a team with.

Example:

  • Unity Particle Creation – Highly Experienced (would be comfortable helping students with this aspect of the engine)
  • Unity C# Scripting – Familiar (would not be comfortable helping students on this aspect of the engine) etc.

 

Expected number of hours per week:  6-8

   

*** Once again, students are not permitted to work during any time when they are scheduled for a class. ***

 

Wage Range:

$16.28 - 17.25 per hour, depending on number of terms worked at DigiPen

 

Requirements to Apply:

  • Resume
  • Cover Letter
  • Current Semester Academic Schedule

 

Addendums

Applicants may be asked to schedule an in-person or Teams interview with instructor(s).  Applicants will be contacted through email should this be a desired step in determining their candidacy.

 


 

DigiPen Student Employee Academic Requirements:

  • Are currently a Matriculated student at DigiPen Institute of Technology
  • Good Academic Standing – not on Academic Warning as defined in DigiPen Course Catalog
  • A minimum cumulative GPA of 2.5 or higher
  • Have taken and passed either GAM-200 or GAM-205 with a B or better

Requirement Exceptions:

It is possible to still be selected for a position with DigiPen if you do not meet the requirements above, so don't let that dissuade you from applying!

Once you have applied for – and the supervisor decides to offer you – a position, we will contact the necessary managers (Supervisor, Department Chair, and/or the Dean of Faculty) to complete and sign off on an Academic Waiver form, depending on which requirements need to be waived. Once the Waiver is returned to us, we'll continue you through the hiring process.

 

Diversity, equity, inclusion, and academic freedom are priorities of DigiPen Institute of Technology, as DigiPen endorses the goals of affirmative action and equal opportunity employment. The Institute's intent is to hire the most qualified individuals for faculty and staff, attracting candidates from diverse backgrounds of race and ethnicity, gender, gender identity, gender expression, sexual orientation, age, socioeconomic status, veteran status, nationality, culture, religion, and physical abilities. We are committed to broadening our candidate pool to include more diverse individuals and ensuring fairness in hiring by avoiding bias and determining criteria to judge all candidates prior to posting each new position.

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